西瓜播放器 HTML5 video video.js 播放器 HTML5播放器 mp4 hls hls.js flv flv.js dash dash.js 无缝切换

Hooks

Hooks

Player provides mechanism "hook" for users to customrize or reuse player built-in components

  • 1. hook from builtin plugin Triggered by user interaction and emit from built-in plugins such as errorfullscreenvolume and so forth.

For example, if error occurs, error plugin would run errorRetry hook, then you can use errorRetry hook to prevent player from showing error tips

  • 2. The player core controls the hook of the playback process

Notice

We don't recommand you to use this api, because it's designed for advanced plugin such as hls/flv/dash playback.

Triggered by user interaction and emit from player For example, if a user invokes player.play(), player would run play hook

How hooks work

Plugin hooks

NamePlugin nameWhen to perform
errorRetryerrorUser clicks the 'refresh' button, which was rendered by error plugin
errorHandlererrorError plugin received an error,
fullscreen_changefullscreenUser clicks the fullscreen button, which was rendered by fullscreen plugin
playNextplaynextUser clicks the playnext button, which was rendered by playnext plugin
previewClickprogresspreviewUser clicks a preview image upon the progress bar, which was rendered by progresspreview plugin
replayHandlerreplayUser clicks the 'replay' button, which was rendered by replay plugin
clickstartUser clicks the 'start' button, which was rendered by start plugin
muted_changevolumeUser adjusts the volume of player via volume bar, which was rendered by volume plugin

demo

Here is a demo for you developers to request video resource and resume the playback when error occurs and user clicks the 'refresh' button,

import Player, { Events } from 'xgplayer'

const player = new Player({...})

// Demo for synchronous hook
player.usePluginHooks('error', 'errorRetry', (plugin, ...args) => {
  /**
   * The first argument is the plugin instance which ran the hook
   * Type for the rest of arguments depends on hook defination
   */

  const { player } = plugin
  if (backupURL) {
    player.config.url = player.src = backupURL
    player.play()
    // Return false to prevent the default behavior of the plugin
    return false
  } else {
    // Return true to allow the default behavior of the plugin
    return true
  }

})

// Demo for synchronous hook
player.usePluginHooks('error', 'errorRetry', (plugin, ...args) => {
  return new Promise(resolve => {

    const { player } = plugin

    getBackupURL().then(backupURL => {
      // switch to backup url
      player.config.url = player.src = backupURL
      player.play()
      // Resolve false to prevent the default behavior of the plugin
      resolve(false)
    }).catch(() => {
      // Resolve true to prevent the default behavior of the plugin
      resolve(true)
    })
  })
})

// Another way to use plugin hooks
player.getPlugin('error').useHooks('errorRetry', (plugin, ...args) => {
  // Your code
})

Player hooks

Hooks provided by player

NameWhen to Perform
playUser invokes player.play()
pauseUser invokes player.pause()
replayUser invokes player.replay()
retryUser invokes player.retry()

demo

Here is a simple demo for you developers to load media resource before player.play() is performed

import Player, { Events } from 'xgplayer'

const player = new Player({...})

player.on(Events.PLAY, () => {
  console.log('play callback')
})

player.useHooks('play', (player, ...args) => {
  /**
   * The first argument is the player instance which ran the hook
   * Type for the rest of arguments depends on hook defination
   *
   */

  return new Promise(resolve => {
    getMediaResource().then(() => {
        // Resolve true to allow the player to play
        console.log('media resource was loaded, allow performing player.play()')
        resolve(true)
    }).catch(() => {
        // Resolve false to prevent the player from playing
        console.log('media source hasn\'t been loaded, block player.play()')
        resolve(false)
    })
  })
})

console.log('user invoke player.play()')
player.play()

// Output from console
/**
 * If media resource was successfully loaded
 * -- user invoke player.play()
 * -- media resource was loaded, allow performing player.play()
 * -- play callback
 *
 */

/**
 * If failed from loading media resource
 * -- user invoke player.play()
 * -- media source hasn\'t been loaded, block player.play()
 *
 */

EventsMiddleware

Event middleware, which is executed before the media event exit, is used to determine whether an event is issued. Middleware can be added to all media events.

import Player, { Events } from 'xgplayer'
const player = new Player({...})

player.on(Events.WAITING, () => {
  console.log('waiting Callback')
})

player.setEventsMiddleware({
  waiting: (e, callback) => {
    const { player, eventName } = e
    if (canEmit) {
      callback(eventName, e)
    } else {
      console.log('not need emit waiting')
    }
  }
})